Hi
I just started with Unity and i am completely overwelmed with the amount of tutorials and i can’t find the ones i need. I got the following project:
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I want an animation of a walking human, that is basicly walking on the spot, i dont need the background to be moving.
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I will measure some gait parameters of a real human being, like velocity, step length, knee angle etc. and these parameters should control the animation in real time. In this case the subject can basicly see his own avatar on the screen.
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I want to create different feedback systems. For example when the knee angle is too small, a big circle around the knee should pop up, with a message “Knee angle too small”. OR next to the animation are several bars moving according to the incoming gait parameters, etc. etc.
Now for me this sounds like e very complex problem because i just dont know where to start!
I tried with a 2D platform game, but i dont really want a game per se, I want an animation of an avatar behaving based on some data input in real life.
How do I even begin???