I'm doing something where I need a single Gui object to be able to display an array of images. In other words, I would like to single GUIobject to display the result of an array call which holds Texture2D array. Is there a way to do this?
I'm attempting to modify a string such as this:
var iconStrings : String[]; // The different images for the icons
But I cannot enter images in the array when it is created like this. Is an array created for images handled differently?