First of all, sorry for my bad english.
I’m creating an endless Runner. I followed this tutorial Runner, a Unity C# Tutorial
Now I want to generate the track with a number of different level tiles, which randomly spawn in a row.
With the tutorial I did a Manager that uses only one prefab. So I think I need an array of prefabs which are randomly initiating to the track. But I don’t know how to do it
For the Array I wrote:
var levelTiles : GameObject; var levelTile1: GameObject; var levelTile2: GameObject; var levelTile3: GameObject; levelTiles = levelTile1; levelTiles = levelTile1; levelTiles = levelTile2;
BUT I don’t what I ave to do now.
Can something please help me ? I’m totally new at this.