Hey everyone
So, I’m currently toying with an idea to a simple shoot-em-up game that will have a graphical style of basically 2D sprites walking around in a 3D world. A quick example I sat up is this:
Where the stickman in this case is just a plane with a texture on it, to give it that retro 2D sprite look. However it will not be a 2.5D game, as you will be able to move on all axes (so this includes depth, too).
Basically, since I’ve been away from Unity for quite a while, I’m contemplating how the most practical approach would be with a game like this.
That is, can I make use of Unity3D’s new 2D framework to achieve this? This way I would be able to make use of all its wonderful in-built sprite sheet and animation tools, which would be awesome. However, I wonder if it’s possible to make Unity sort these sprites by depth instead of simple sorting layers?
The other route might be to simply make an animation system where you texture quads with a sprite sheet and then flip through the frames by changing the UV map coordinates or something of the like.
I’m simply wondering what approach you more experienced Unity developers would take here? Is it possible to use the new 2D framework to achieve this, or would I have to use something like quads and planes and then build an animation system?
Thank you all for your help!