how to create animation textures

Hi all,

I just watch “Forest” Johnson video on the particles tips, I wondered which is amazing.

I have a question: How to create that texture for example “fire” looks like a tile-able pattern sheet
style?

and How to apply those for particles?

any one please answer this post :slight_smile:

Thank you,

Forest really is his name.

I’m really not sure what you mean here. Can you give a bit more detail about the effect you want?

Check out this page from the docs… particularly the sections about “UV Animation” and “Animated Textures”:

http://unity3d.com/support/documentation/Components/class-ParticleRenderer.html

Thanks for all to give good suggestions.

I solve this problem :slight_smile:

Using Photoshop I create animation texture (I mean that tile-able sheet style – sorry for confusion )

with alpha channel and back to Unity then apply it to the particle system as a texture.

is it correct way or any alternate way to solve this problem more efficiently?

Thank you very much,