Hi all,
I just watch “Forest” Johnson video on the particles tips, I wondered which is amazing.
I have a question: How to create that texture for example “fire” looks like a tile-able pattern sheet
style?
and How to apply those for particles?
any one please answer this post 
Thank you,
Forest really is his name.
I’m really not sure what you mean here. Can you give a bit more detail about the effect you want?
Check out this page from the docs… particularly the sections about “UV Animation” and “Animated Textures”:
http://unity3d.com/support/documentation/Components/class-ParticleRenderer.html
Thanks for all to give good suggestions.
I solve this problem 
Using Photoshop I create animation texture (I mean that tile-able sheet style – sorry for confusion )
with alpha channel and back to Unity then apply it to the particle system as a texture.
is it correct way or any alternate way to solve this problem more efficiently?
Thank you very much,