In an Custom Editor Window I made, I assign 2 Sprites:
Sprite spriteA = (Sprtie)EditorGUILayout.ObjectField("spriteA", spriteA, typeof(Sprite), allowSceneObjects: true);
Sprite spriteB= (Sprtie)EditorGUILayout.ObjectField("spriteB", spriteB, typeof(Sprite), allowSceneObjects: true);
now I want to store them in a new Assets Bundle I want to create in code (not manually).
How can I do it?