Hi guys
i have understood the character customization example and i have built my own model with different heads and hands what i want to know is how to make assetsbundle like the one in the main example?
There is an editor script included in the project to build the bundles, you can modify it and use that.
you’re welcome
I found the CreateAssetbundles.cs in the character customization example but how do i run the create assets?
Found out that the editor folder creates a new menu with character customize and u can select it there ![]()
yep, it’s an editor script