How to create blob-like 3-D character

Hi, I want to create a blob-like character for my game in Unity. What will be the best way of achieving this?

What I want is for instance when the character moves over an edge a bit his body should hang over and when he moves over a hole in the ground he should go into it until the hole is filled, etc.
The character should be a liquid-solid type of state, like slime or some very thick liquid.

Would this be done in blender or in Unity? Where will the character physics be handled?

Thank you in advance!

The phrase you want to search for is “soft body physics”. It is possible to do in Unity (the built-in interactive cloth component is an example), but also presents some interesting challenges - both from a performance and control point of view (e.g. at what point do you apply any force of movement, when the centre of gravity is constantly changing, how do you handle collisions etc.).

I actually did start to write a “blob” character controller in Unity some time ago… your post has prompted me to revisit it!
41293-blob.jpg