I’m using the latest version of Unity and I also installed the 2D Animation and 2D IK packages.
I have my sprite parts all placed into one PNG file. So I imported that file, change the Sprite Mode to Multiple and with the Sprite Editor, I sliced it into the various parts. Everything works fine so far.
So then I change the view to Skinning Editor so that I can create the bones. However, the first problem is that I have to double-click on each sprite first, before I can add the bones. The second problem, which is even worst, is that I can’t set up parent bones because the bones for every sprite are independent. I’ve seen tutorials where PSB files are imported and everything works fine. However I’m using GIMP.
Is there a way to move the sprites to form the character and then create bones for the whole character?
EDIT:
Currenty to animate the player, I move the sprites to the scene (under a Player GameObject), position them accordingly and then create animations with the Animation tool. This works but I’d like to use skeletal animation instead.