Hi! I’m working on a game where characters have a lot of importance, they are complex, quite a few stats, traits, and minor things like things they like to do or not. What would be the best way to go about this?
On a side note, I was also thinking about traits/words describing their personality being like on a spectrum. F.E: Instead of liking, disliking, or not caring about X, it’s gradual, like going from 0-10/20 (maybe doing that and then assigning it? Would having 2 strings, 1 with the traits, stats… and another one with a random number work? Could it be possible to get both values together? I think so, but it just came to my head, and I barely know Unity or programming)
Would it be better to use lists? I thought about it, but didnt know how to get a random one from the list, as I couldnt use .Lenght
Also, how would you “save” the characters when the player leaves the place? I was planning on “simmulating” what happens to those characters
Anyway, how would you go about making complex characters randomly generated?
If anyone could help I’d really appreciate it. I have a lot of questions. I get ideas about how to programm things into the the game, but it’s hard dealing with the doubts
Thanks!