ckho92
1
I would like to create an object call enemy by using another object call enemySpawner
the property of enemy are:
public float movingSpeed;
and i would like to use enemySpawner to spawn the object enemy with different moving speed.
How can I do this as each enemy have different moving speed? Thank you.
GrKl
2
GameObject newEnemy = Instantiate(enemyPrefab, newPosition, Quaternion.Identity) as GameObject;
newEnemy.GetComponenet().movingSpeed = theSpeedYouWant;