How to create global object on the game initialization?

Im a newb in unity in general and in scripting in particular but its really important for me to start work right and not dealing with copypasta later.

So i want to make a module system where i can grab some script with class inside and return instance of him for caller. For this thing i need some my own global method-controller of this process.

And here is the question: how i can create a global object with my methods for script-moduling system which must be visible in ANY other scripts just like native Input object?

I handle this with creating an empty gameobject then put him on the top of hierarchy and add to him class with static method. Now i have my global controller.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class mlf : MonoBehaviour {

	public static string module(){
		return "test";
	}

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}