how to create hanging wires?

Hi!
I am beginning to find my way around a little bit in unity.
Now i have a problem that i don´t really know how to attack.

The thing is i am trying to build a ski slope, and I cant´t figure out how to connect the ski lift poles with eachother. You know the wire that connects the lift poles with eachother and from wich the lift chairs hang.

I have modelled the poles in cheetah and they import fine into unity, but how would I go about connecting them with some kind of wire? I really would like to avoid having to model the whole thing in cheetah, with wires and all, but instead I am looking for a way to (in a script I suppose) connect them in unity.

where to start?

TIA

try using a joint

file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReference/Joint.html

What we did in Global Conflict:Palestine was to use linerenderers. We had a script that would take the two endpoints and then add 5 midpoints with some slack.

Worked quite well and was easy to set up

The exact shape of a drooping cable or “catenary” is given by the cosh function. Unity doesn’t have cosh in the Mathf class, but it is easy to calculate it using Mathf.Exp (eg, see the Wikipedia article on the subject).