How to create Heightmap image in C4D to transfer terrain from C4D to Unity?

Unity can import a greyscale Heightmap image as terrain.

I have a large (approx 3 million vertices) terrain in Cinema 4D.

How to save this terrain in C4D as Heightmap image so that I can import into Unity 3D ?

Unfortunatelly Unity can only handle upto 65000 vertices. That is why I will downsample the Heightmap image before importing into Unity.

-Kaya

you have to bake a heightmaptexture. bake it in the illumination channel with a black/white gradient and change the gradient to 3D linear and set the y-values to -100 (start) and 100 (end), i think it should be baked in 16bit. then save it in photoshop as photoshopraw non-interleaved and it should work. (worked here with R10.5 and Photoshop elements)

Achim