Hi everybody,
I’d like to get some advice on creating an interactive scenery. It’s not quite a game but a scene that contains a background like a room, household objects like furniture, lights, etc. The scenery’s lighting should change as the user’s locale time changes from morning to afternoon to evening to night. There should be some minor random changes to the scenery, like shadows, birds, or wind. I’d like to give the user the ability to shift the view slightly, moving forward or backward or sideways. Finally I’d like there to be a few musical tracks in the background that would cycle and play randomly.
The final effect would be something like
– Just a very nice thing to keep playing on a screen or a TV.
So I think we’d need to create the background and digitize the assets for the scene. Then what do we need to do to create this “interactive” scenery?
Thank you!
My few cents:
For day and night effect; you should be able to rotate directional light in Unity 5.X; latest version will be better since it will be going to be a new project so basically you will be treating light as Sun or Moon. You can use popular c# language to add interactivity in your Unity App. You may be able to create or buy some shaders and special effects as well. You can easily add music; please do check out Unity’s learn site.
You need to animate and/or script all the effects you want to see in your scene.
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So long as you’re not making yet another AppleTV fireplace app 
I’d like to see one of those where you could add your Facebook friends to it, and then when you were mad at someone you could throw them in the fire.
That has a solid shot at going viral if it makes the right person laugh hard enough.
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Thanks everybody!
@imaginaryhuman_1 A little more sophisticated than the fireplace app, but the idea is to create a beautiful virtual space that you’d enjoy seeing.
@cdarklock I was thinking about bringing in people to hang out with. Throwing them in a fire–now that’s genius 