How to create iOS Simulator build?

hi,

Is it possible to use UCB too create an iOS simulator build?
I’ve tried setting in my project settings the build type to ‘simulator’, but it appears cloud build still produces a device based build.

Any way to get this to work?

I’m bumping this because this would be a valuable feature. I’ve attempted using a Pre-Export Build Method to call something like

PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK;

but the build fails. What’s the status of this work?

Hi @thecloudkeeper thanks for flagging. No immediate plans on the roadmap but thanks for letting us know you’d like to see this bumped up in priority.

Hi folks, this is a feature that we would need as well. Tried the same as described above but still receiving a build error here also in the Unity 2020 LTS version:

[...]
3415: ▸ xcodebuild: error: Unable to find a destination matching the provided destination specifier:
3416: ▸ { generic:1, platform:iOS }
3417: ▸ Available destinations for the "Unity-iPhone" scheme:
3418: ▸ { platform:iOS Simulator, id:smile:73708D4-BF03-4D06-AE97-5947918B0195, OS:15.2, name:iPad (9th generation) }
3419: ▸ { platform:iOS Simulator, id:BEDE081A-C9CE-443B-A69A-BE1AE49186EC, OS:15.2, name:iPad Air (4th generation) }
3420: ▸ { platform:iOS Simulator, id:6332B40B-A36F-4D9E-848F-E0B7A868939C, OS:15.2, name:iPad Pro (9.7-inch) }
[...]

Any updates on when this feature could be on the roadmap?