I have the object 1(RING) and Object 2(SHARK). All i want is every time the RING touches the shark the lifebar decreases by 10%? Is that possible? Please help us. Thank you
You just need to grab the ‘length’ of whichever sprite you want to represent the health of your player and increment/decrement it, just as you would a health-storing variable. Works exactly the same in NGUI.