How to create light like in Minecraft in unity3d where quads are fully and evenly lightened from corner to corner?
It may be simple but I am trying to find my answer up from hours. I found only descriptions how it works or how to create in own game engine.
Thanks for any help.
ok, if you want you objects to be fully lit from any angle, you are going to want to set your texture to ‘unlit’. Then lights will not effect the color.
Hope that helps