How to create more than 180' FOV in unity

Hello Guys,
I am trying to achieve a 190 fov distorted video cum images by placing a camera on a moving vehicle through a Synthetic scenario. The camera is rendered through the scenario and images are generated through exporting script. We can able to create a distorted image for fov less than 180 ’ , but not for 190. We used different methods available online like Paul Bourke, augine shaders but nothing is working for us.plz note that we have to create a symmetrical FOV, i.e both hfov and Vfov should be 190, Any support is much appreciated, Thanks.

What you want to do is set the X and Y FOV manually by altering the camera’s projection matrix - that’s all the FOV slider in the inspector is doing. Here’s a thread where someone else is doing exactly that: Set FOV on modified camera projection matrix

Thanks for the reply I will try it out and let you know the result. :):slight_smile:

We tried the method mentioned in the Link. For some reason unity is not allowing to Set the FOV more than 179, it completely spoil the image generated. So this method is also not working!