So I’m trying to make a game where you move a group of rectangles ( by using AddForce ) to make a path for the main rectangle to go. the level design isn’t important for my question.
The problem is, that the edges usually collide, although they shouldn’t.
So my question is:
How do I create a game with ‘perfect’ physics?
Which movement method should I use?
Which collision system should I use?
Do you have any tutorials to recommend?
Thanks in advance
6477308–727439–bug.zip (1.79 MB)