Hi,
I have been learning to use the 2D Extras from GitHub with the Unity 2D tilemap system. A lot of it works great, but I’m having trouble figuring out how to save my time with the water.
In my game, the water is made of up plain blue tiles, and 4 different variations of animated, like below:
I want a way to be able to fill my screen with water, like above, but have it so that it randomly places the water tiles, weighted with probabilities. And I want the plain blue, static water to be the most common, and the 4 different animated tiles to randomly appear with different frequencies.
I can see numerous ways to randomly place the water tiles if they are just sprites, but having trouble to see a way to combine animated tiles, or prefabs, and random probabilities.
Is there a way to randomly place animated tiles, or prefabs, and manually give weight to each one? A variation of the Weighted Random tile where you can place other tiles or game objects would be ideal but that doesn’t seem to be a feature.
As far as I can see, there’s no way to randomly place animated tiles, only sprites and prefabs. And from what I can see, with the Random Prefab Brush, you can’t give probability weights to individual prefabs, it’s just a general randomness factor, which isn’t what I want.
At the moment it seems my only solution is to manually place each animated water tile. Any better ideas?
If this isn’t a feature currently, it should be.
Thanks.