Hello,
My gameObject has a VertexLit Shader, but I want to switch to a Mobile Unlit Shader, with code. I tried this:
var MOBILEUNLIT : Shader = Shader.Find("Mobile/Unlit");
var TEXTUREIMAGE:Texture=renderer.material.mainTexture;
renderer.material.shader = MOBILEUNLIT;
renderer.material.mainTexture=TEXTUREIMAGE;
As you can see I am attempting to preserve the image in the Base (RGB) texture.
However, the object turns pink? What am I doing wrong?
Thank you kindly for any help.
EDIT: got it to work like this thanks to Professor Snake:
var TEXTUREIMAGE:Texture=SOME_GAME_OBJECT.renderer.material.mainTexture;
var MOBILEUNLIT:Material = new Material (Shader.Find("Mobile/Unlit (Supports Lightmap)"));
MOBILEUNLIT.mainTexture=TEXTUREIMAGE;
SOME_GAME_OBJECT.renderer.material=MOBILEUNLIT;