I’m not sure if this is the right forum to ask about this, but since most people develops for iOS, I guess I’d just post here.
I am a total noob when it comes to 3D and Unity.
I am wondering how does one achieve the look and “feel” of the environment like the screenshot below.
I know it is just a white colored mesh as the environment, but…
- How did they create the color “gradient” like that? (That white to gray gradient on the environment)
- Should I just use a white color as a texture of the environment?
- What kind of shader should I use to achieve that result?
- How many lights should be used to achieve this look?
p.s.: The screenshot is from this Unity Presentation of the Game Rochard here on YouTube
Thank you and sorry for these questions