Bottom quarter of my screen is covered with UI all the time how can I stop things behind it from rendering?
My ideas:
1)Customize culling: But how could I do that? I mean can I influence built-in culling? There is a Camera.cullingMatrix could this work? Or do I need to roll my own culling algorithm?
2)Can I change camera screen size so it skips bottom quarter?
3)Maybe I could do a scissor test with a command buffer that would save me the execution of fragment shaders.
4)Maybe I could render camera to a smaller render texture(without bottom part) and then output that render texture to the camera?
What direction should I take to solve this problem? Drawing a quarter of the screen without needing is really wasteful.