Hello Unity Gurus!
Is there a way during Unity game runtime to ‘cut’ a mesh using another solid mesh?
The 3dsMax equivalent I need to have happen during game time can me demonstrated by 1) creating a ‘cutting solid’ by extruding a closed spline and 2) applying the ‘ProBoolean’ or ‘ProCutter’ compound modifiers to cut my stock mesh from the cutting solid.
Has anyone implemented such functionality in Unity?
Any hint on how to proceed about doing this?
Many thanks for taking the time!
Dan,