How to cut a mesh from a solid mesh at runtime…

Hello Unity Gurus!

Is there a way during Unity game runtime to ‘cut’ a mesh using another solid mesh?

The 3dsMax equivalent I need to have happen during game time can me demonstrated by 1) creating a ‘cutting solid’ by extruding a closed spline and 2) applying the ‘ProBoolean’ or ‘ProCutter’ compound modifiers to cut my stock mesh from the cutting solid.

Has anyone implemented such functionality in Unity?

Any hint on how to proceed about doing this?

Many thanks for taking the time!

Dan, :slight_smile:

Here’s one,
Boolean Subtraction and Addition System
http://forum.unity3d.com/threads/85713-Boolean-Subtraction-Operations-on-Mesh?p=1065504&viewfull=1#post1065504

Hi mgear, thanks for taking the time,

Looks interesting indeed! And then there is the upcoming MegaMesh from Chris West… Ohhh this is going to be good! I look forward to ETAs on both products!