how to cut my terrain in to separate chunks?

hey i do a big world. and the game ide is mmo,fps (PC standalone)

I have this terrain that I want to avail myself of.
info:
Width & Length 20kX20k : height 2010 : heigtmap resolution 4097 : detail resolution 1024 : detail resolution per patch 8. 1

I also use the floating original script in my scene.
i think you see what i am trying to do, i basically need so my character camera is close on the origin in the space world all the time, that works whit the script(floating original). and the terrain is huge so i need to split it in to “chunks” so i can load and unload this “terrain-chunks-parts” that is in my field of view.
LIKE THIS LINK or LIKE THIS and i knowe that i gonna use the LOD script or something similar like occlusion culling later :slight_smile:

so that i wonder is how do i split this terrain i have into square “chunks” ? for it is this terrain/map i whant to use.

do i need to do my terrain how i want it and then take the terrain in to a thread program (3D-modeling program) and make it in tiles and then add it in to unity again but like a object or how does it works?

and another question belonging to this a bit, which programs is there that i can use which is similar to the occlusion culling that are free or atleast works for UnityFREE it does not need to be free as long as it is cheap :slight_smile:

Thx in advance for your reply

i have the same problem and i use this and it’s work fine for me (Y)

(Terrain Slicing Kit) it works whit unity3d free and it have video tuto… to.

http://forum.unity3d.com/threads/105851-PATileTerrain-Preview

Was there any increase in performance after using this slicer??