as above
For example i need this to run every second
void Start () {
thisTransform = transform;
StartCoroutine(onCoroutine());
}
IEnumerator onCoroutine()
{
Debug.Log ("OnCoroutine: "+Time.time);
yield return new WaitForSeconds(1f);
}
IEnumerator onCoroutine()
{
while(continueCoroutine) { //variable that enables you to kill routine
Debug.Log ("OnCoroutine: "+Time.time);
yield return new WaitForSeconds(1f);
}
}
Just use while(true), and have your yield inside of the while(true) statement. I’d also cast Time.time to an int.
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour
{
void Start()
{
StartCoroutine (onCoroutine());
}
IEnumerator onCoroutine()
{
while(true)
{
Debug.Log ("OnCoroutine: "+(int)Time.time);
yield return new WaitForSeconds(1f);
}
}
}