How to damage networked NPC??

solved.

  [Command]
    void CmdHitTarget()
    {
        deer.TakeDamage();
    }

that call tells the prefab to take damage… you need to pass what you want damaged from the shoot function (i.e. add a parameter and pass the hit object)

How do I get what I want damaged, and when I get it how do I call the TakeDamage method in the other script? Sorry for being a noob, I’ve done a lot of google searching and whatever I try doesn’t seem to work. Cheers.

solved.