Hi,
I just started using Unity 4x and I notice a warning/capability seems to be missing that was present in 3x. I would like to deactivate a parent object using it’s Inspector checkbox, but leave it’s children objects active. In Unity 3x there used to be a dialog box that asked something like, “deactivate children?” but 4x doesn’t have this. Is there any way to get this functionality back? Thanks.
Zaffer
OK, thanks Cagezero. I mostly wanted visibility, so I am using the checkbox for mesh renderer which works pretty well.
– ZafferGlad to help! If this has resolved the issue for you please consider marking this as the correct answer.
– cagezero