Hi,
I’m trying to make a flight simulation with Unity & HTC Vive pro eye 2 & Tobii SDK.
In the scene, I wanted to record the eye tracking data about which one has focused on every frame.
Almost everything works well, however, one issue was occurred when I see near objects such as cockpit information.
I found that the reason for this issue was, as my aircraft fly about 40m/s in Unity, the gaze origin data was not exactly matched with the camera position.
I thought that this issue could be resolved with some modification in updates method, however, I’m finally frustrated in the end.
As I’m one of beginner in Unity, I want to ask how can I solve this problem!
Thank you in advance!!