How to debug crash that happens when not launched from Xcode

I have a crash that is happening when we transition between scenes, but only if I run the app from the launcher on the device. When I run the game with Xcode, the crash doesn’t happen, making this hard to debug. I was trying to locate a way to see the console log from the run that crashed, but I don’t see a way to pull them off the device. Has anyone had this situation and found a way to access the logs? Thanks!

I just found the Console app on my Mac, which does seem to stream from the device, but I don’t see any of the Unity logs in there when I connect and run the game… (this is a Development build…)