How to debug effectively in release mode?

I currently have a release specific bug. In editor and developpement build everything is smooth, but in release I have some frame rate issue. And I can’t find a way to debug that. My only solution is to implement a custom profiler with log printing.

EDIT: I fixed my problem with removing the vsync and clamping the framerate with Application.targetFrameRate, but I’m still curious to see your debugging method

Throw everything out to some GUI function. Maybe not OnGUI, its pretty slow. Make boolean flags by changing the colour of a GUITexture. Get creative :slight_smile: