Hi Everyone,
I need to utilize a class in the editor folder during postprocessmodel.
It should be fine because both of my C# scripts are in the same directory. I have 1 processing custom variables, and the other setting up the scene based on those variables.
But I for the life of me can’t figure out how to use Class B within Class A.
I even created a namespace for it, but looking at the forums, people say I can’t use the script unless it’s part of a component on a gameObject?
Well I don’t have a game object as yet and I sure as hell want to avoid putting an editor only script on a gameobject that won’t be used at runtime.
Any thoughts?