How to decrease inertia for a rolling ball

I have a game where the user tilts their phone to roll a ball like one of those ball maze things (like this ). I use AddForce() on the ball’s rigidbody depending on the Input.acceleration. But the ball has way too much momentum/inertia so if you are going one way and the turn it takes a little bit for the ball to respond. I have tried decreasing the mass, it does nothing. I have also tried increasing the drag, but then it causes the ball to fall really slowly. Any ideas?

You need to increase gravity in unity physics settings. Make that G = 35