How to define a visual region...

I want to allow my designers to define a region on a custom terrain where a user can place a building. I’m wondering if Unity has a visual way to do this? I want them to be able to mark out regions for forests, mines, bridges and buildings. Something that is not visible in game play.

Requirements:

  1. Designer (without programming) can mark a region/area for particular purposes.
  2. The region should be polygon based. Not a square tile grid, this is a custom mesh terrain.
  3. Preferably easy,
  4. part of the Free version of Unity.

Does this exist?

Thanks.

(Update) I’m very willing to program parts of it, if there is an incomplete yet common approach for this. Also, our custom code would be using the regions with our own code. I just want it to be easy for the designer role. Thanks.

As I know Unity has not out of the box solution for this purposes, but you can extend it and create your own solution for this (and sell via AssetStore later). Also you can looking for such tool at the store, probably someone already made it and you can get it there.

Thanks, I actually generated some code for this, and was able to get it working pretty quickly. Essentially enumerating the vertices and tying spheres to it in the editor view with a script. Works great.