I want to allow my designers to define a region on a custom terrain where a user can place a building. I’m wondering if Unity has a visual way to do this? I want them to be able to mark out regions for forests, mines, bridges and buildings. Something that is not visible in game play.
Requirements:
- Designer (without programming) can mark a region/area for particular purposes.
- The region should be polygon based. Not a square tile grid, this is a custom mesh terrain.
- Preferably easy,
- part of the Free version of Unity.
Does this exist?
Thanks.
(Update) I’m very willing to program parts of it, if there is an incomplete yet common approach for this. Also, our custom code would be using the regions with our own code. I just want it to be easy for the designer role. Thanks.