[32471-screen+shot+2014-09-14+at+11.41.32+pm.png|32471]
Use coroutines. Something like this:
yield WaitForSeconds(sound.length);
Application.LoadLevel("spacescene");
[32471-screen+shot+2014-09-14+at+11.41.32+pm.png|32471]
Use coroutines. Something like this:
yield WaitForSeconds(sound.length);
Application.LoadLevel("spacescene");