void CheckLockedLevels (){
//loop through the levels of a particular world
for(int j = 1; j < LockLevel.levels; j++){
levelIndex = (j+1);
if((PlayerPrefs.GetInt(“level”+worldIndex.ToString() +“:” +levelIndex.ToString()))==1){
GameObject.Find(“LockedLevel”+(j+1)).active = false;
Debug.Log (“Unlocked”);
}
this is the code to save data how can i remove once information saved