Let’s forget code, art, music.
You may have a raw idea of an game.
How do you start designing it?
Let’s forget code, art, music.
You may have a raw idea of an game.
How do you start designing it?
I close my eyes and start to dream
Are you asking for advice here, or are you just curious about how others approach game design?
Anyway, there are probably hundreds of steps related to designing a game, but 99% of my ideas only get to the following steps:
I’d mostly recommend that it’s not a good idea to pursue any other steps until you’ve made a prototype and learned whether it’s actually fun. With every prototype I’ve made, I was confident beforehand that the idea would be fun. In reality, that’s almost never the case. Rinse, repeat, think of a new idea, and try again. Once you’ve made a prototype that’s fun, you can start worrying about the other steps.