How to destory any object that collides with a particle in a particle system??

Im trying to destory any gameobject that is colliding with a particle inside the particlesystem. Is this possible?

This ring extends and i want it to destoryu anything it touches. Any idea how?

add a sphere collider or box collider to that ring and make sure it’s TRIGGER.

void OnTriggerEnter(Collider other) {