How to Destroy A GameObject when it enters any Triggers

Hello There i need a GameObject Called Bullet to Destroy on Enter of any Trigger here is what i got so far

#pragma strict
var Bullets : GameObject;
var Trg : GameObject;


function OnTriggerEnter (Trg : Collider) {
	
   Destroy(Bullets.gameObject);
}

So, the bullet GO needs to be destroyed when it enters any trigger collider?

Then put this script on your Bullet GO:

function OnTriggerEnter (collider : Collider) {
     Destroy(gameObject);
}

Note that:

  1. The bullet needs a non-trigger collider and a non-cinematic RigidBody.
  2. The other GO needs a convex collider with IsTrigger set to true.
  3. Both GOs have to be in layers that are set to register collisions (Physics Settings - Collision Matrix)
  4. The Bullet GO may not travel through space too fast or collisions won’t register reliably (when a GO moves from A to B between two frames but a collider is between it, there won’t be any contact between the two). In that case, Search for “bullet registers no collision” or similar, lots of solutions for this problem.

make a java script file and copy and paste this in to it:

 #pragma strict
    
    function OnTriggerEnter (other : Collider)
    {
    	if(other.tag == "Collider")
    	{
    	Destroy(gameObject);

	}
}

and then place the script onto the bullet and make the collider on the bullet a trigger. hope this helps.