How to destroy a particle in IJobParticleSystemParallelFor job?

I have a IJobParticleSystemParallelFor and I want to destroy one single particle in a particle system inside this job when a condition is met.
How can I do that?

Hi, have you tried setting the particle’s lifetime to max (100)? Unity - Scripting API: ParticleSystemJobs.ParticleSystemJobData.aliveTimePercent

I tried this, it deactivates all other particles aswell…