Hello everybody! I have an enemy character, and I’d like for all of his colliders to be destroyed when he is killed (he has a collider on each bone). I’m writing my script in C#, if that helps. Thanks in advance, and have a great day!
This should work
private void RemoveCollidersRecursively() {
var allColliders = GetComponentsInChildren<Collider>();
foreach(var childCollider in allColliders) Destroy(childCollider);
}