Hello everyone! First of all, this is my first time posting here. So if this is the wrong place, please tell me!
Anyways, I’ve been trying to implement a feature in my game where water particles (like from rain) can extinguish the fire prefabs that I already have. I discovered I could use OnParticleCollision, but the issue is that these fire prefabs have trigger colliders. So this doesn’t seem to work unless I uncheck the trigger box, which is not what I want. I’ve been experimenting with some things, but haven’t found a way. Does anyone know how I could achieve this?
Also good to note that I’m very new to Unity and coding, so please bear with me!