How to destroy an object with a trigger using particles

Hello everyone! First of all, this is my first time posting here. So if this is the wrong place, please tell me!

Anyways, I’ve been trying to implement a feature in my game where water particles (like from rain) can extinguish the fire prefabs that I already have. I discovered I could use OnParticleCollision, but the issue is that these fire prefabs have trigger colliders. So this doesn’t seem to work unless I uncheck the trigger box, which is not what I want. I’ve been experimenting with some things, but haven’t found a way. Does anyone know how I could achieve this?

Also good to note that I’m very new to Unity and coding, so please bear with me!

Do particles need need some kind of rigidbody active for collision to work?

There’s a collision option in the Particle System that you can check. It doesn’t seem to be able to ‘collide’ with triggers though.