How to destroy and trigger on enter.

So I’m working on a game and it has a properly operating currency system. I am trying to make a trigger destroy when the player enters with a certain amount of coins. I have made a static var called currentScore and when the player reaches 2 coins I want the field to destroy so that the player can pass through and its not working

script:

#pragma strict

function OnTriggerEnter(other : Collider) {
    if (currentScore == "2") {
        Destroy.gameObject;
    }
}

The script is bound to the trigger. Any help would be greatly appreciated considering I’m a noob.

Cheers

Try:

Destroy(this.gameObject);