How to destroy BANNER-ADs on scene change in unity

Hey guys I integrated Startapp (that provides ads) in my unity game , when I switched the platform to iOs and deployed the game in my iphone (via XCODE) , the Banner-Ads are not getting destroyed on scene change i.e. I want my Banner_ad in only Scene 1 , but the Banner_Add doesn’t hide or destroy when I switch to another Scene 2.
So I want to stop Banner_Ads from being created when I switch to next Scene.
Below is the BANNER-ADS code , any suggestion is appreciated.
Thanks !!

#if UNITY_IOS

using UnityEngine;
using System.Runtime.InteropServices;
using System;

namespace StartApp
{
public class BannerAdiOS : BannerAd, IDisposable
{
bool mDisposed;
readonly GameObject mGameObject = new GameObject();

static BannerAdiOS()
{
AdSdkiOS.ImplInstance.Setup();
}

public BannerAdiOS()
{
mGameObject.name = mGameObject.GetInstanceID().ToString();
mGameObject.AddComponent<ListenerComponent>().Parent = this;
}

public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}

protected virtual void Dispose(bool disposing)
{
if (mDisposed)
return;

if (disposing)
{
// Free any other managed objects here.
}
sta_removeBannerObject(mGameObject.name);
mDisposed = true;
}

~BannerAdiOS()
{
Dispose(false);
}

public override void PreLoad()
{
sta_preloadBanner(mGameObject.name);
}

public override void ShowInPosition(BannerPosition position, string tag)
{
if (tag == null)
{
sta_addBanner(mGameObject.name, (int)position);
return;
}
sta_addBannerWithTag(mGameObject.name, (int)position, tag);
}

public override void Hide()
{
sta_hideBanner(mGameObject.name);
}

public override bool IsShownInPosition(BannerPosition position)
{
return sta_isShownInPosition(mGameObject.name, (int)position);
}

class ListenerComponent : MonoBehaviour
{
public BannerAdiOS Parent { get; set; }

void OnDidShowBanner()
{
Parent.OnRaiseBannerShown();
}

void OnFailedLoadBanner(string error)
{
Parent.OnRaiseBannerLoadingFailed(error);
}

void OnDidClickBanner()
{
Parent.OnRaiseBannerClicked();
}
}

[DllImport("__Internal")]
static extern void sta_addBanner(string gameObjectName, int position);

[DllImport("__Internal")]
static extern void sta_addBannerWithTag(string gameObjectName, int position, string tag);

[DllImport("__Internal")]
static extern void sta_preloadBanner(string gameObjectName);

[DllImport("__Internal")]
static extern void sta_hideBanner(string gameObjectName);

[DllImport("__Internal")]
static extern bool sta_isShownInPosition(string gameObjectName, int position);

[DllImport("__Internal")]
static extern void sta_removeBannerObject(string gameObjectName);


}
}

#endif

@SAditya

This forum is for the Unity Monetization service. Unfortunately, we won’t be able to help you with the StartApp banner ads.

I would encourage you to reach out to StartApp support for help:
https://www.startapp.com/contact/contact-support/