How to destroy GameObjects(enemies)?

Hi, i’m new to scripting and i want figure out how to kill my enemies, or when I kill them the enemy dies (disapers) but when im trying to kill the next enemy I wont attack him?

Im using scripts from the Hack and Slash turtorials (enemyHealth and Targetting) so if enyone could help me I would totaly appriciate is.

The EnemyHealth Script:

using UnityEngine;
using System.Collections;

public class EnemyHealth : MonoBehaviour {
	public int maxHealth = 100; 
	public int curHealth = 100;
	public GameObject destroy;
	
	public float healthBarLength;
	
	// Use this for initialization
	void Start () {
		healthBarLength = Screen.width / 2;
	}
	
	// Update is called once per frame
	void Update () {
		AddjustCurrentHealth(0);
		
		
	}
	
	void OnGUI(){
	   GUI.Box(new Rect (10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
	}
	
	public void AddjustCurrentHealth(int adj) {
		curHealth += adj;
		
		if(curHealth <0)
			curHealth = 0;
		
		if(curHealth > maxHealth)
			curHealth = maxHealth;
		
		if(maxHealth < 1)
			maxHealth = 1;
		
		if(curHealth <= 0)
       Die();

		
			healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth); 
		}
	
		public void Die () {
   		Destroy(gameObject);
	}
}

And here the Targetting Script:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Targetting: MonoBehaviour {
	public List<Transform> targets;
	public Transform selectedTarget;
	
	private Transform myTransform;
	
	// Use this for initialization
	void Start () {
		targets = new List<Transform>();
		selectedTarget = null;
		myTransform = transform;
		
		AddAllEnemies();
	}
	
	public void AddAllEnemies()
	{
		GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy");
		
		foreach(GameObject enemy in go)
			AddTarget(enemy.transform);
	}
	
	public void AddTarget(Transform enemy)
	{
		targets.Add (enemy);
	}
		
	private void SortTargetsByDistance()
	{
		targets.Sort(delegate(Transform t1, Transform t2) { 
				return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
				});
	}
	
	
	private void TargetEnemy()
	{
		if(selectedTarget == null)
		{
			SortTargetsByDistance();
			selectedTarget = targets[0];
		}
		else
		{
			int index = targets.IndexOf(selectedTarget);
			
			if(index < targets.Count -1)
			{
				index++;
			}
			else 
			{
				index = 0;
			}
			selectedTarget = targets[index];
		}
		SelectTarget();
	}
	
	private void SelectTarget()
	{
		PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack");
		
		pa.target = selectedTarget.gameObject;
	}
		
	// Update is called once per frame
	void Update () {
		
		if(Input.GetKeyDown(KeyCode.Tab))
		{
			TargetEnemy();
		}
	}
}

Please help!! :´(

C# version:

GameObject enemy;

void destroyenemy() {
    Destroy(enemy);
}

I believe the command you are looking for it Object.Destroy

for example:

var enemy : GameObject;

function destroyenemy () {

   Destroy(enemy);

}

That would destroy the enemy GameObject when the function is called. I hope this helps. ^.^

//this will find and destroy any game object tagged with “enemy”
GameObject enemies = GameObject.FindGameObjectsWithTag(“enemy”);

foreach(GameObject enemy in enemies ){
    Destroy(enemy);
}