Hey, so I am currently working on a 2D platformer that requires a player to jump from one platform to the next. To prevent the player from being able to stand idle on one platform and get a highscore, I want the platform to destroy after a certain period of time. Problem is, when its time for the block to explode, the other platforms that spawn destroy along with it, thus rendering the player unable to continue playing. I am open to all suggestions…
Thank You.