How to destroy ONE specific child object on touch.

Hello All!
I’ve come across a couple of problems and am hoping someone is able to help.
So i have a spawn point that spawns child objects (Clones) of the parent.
I am looking to in touch destroy the individual child object(s) that I Tap on.

1. When touching anywhere on the screen, all child objects are destroyed. but do not initiate the ‘if instantiate’ line but do initiate the ‘if scorevalue’ and the ‘destroy gameObject line’
(I do not want any lines to be initiated when clicking anywhere on the screen other than the gameObject itself)

2. when I DO successfully click the child gameObject, all lines are initiated but destroys every child gameObject once again.

the script is attached to the parent prefab of these child objects.

i understand that a boolean may be needed?
or some way to just single out the child objects.
thanks!

public GameObject Destroyed_Object;

void Update () 
{
	if (Input.GetMouseButtonDown(0))
	{
		Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
		RaycastHit hit;
		if (Physics.Raycast (ray, out hit)) 
		{
			if (hit.transform.name == "Wallnut(Clone)")
			Instantiate (Destroyed_Object, transform.position, transform.rotation);
			NutScore.scoreValue += 1; 
			Destroy (gameObject);
		}
	}
}

Progress:

So i was able to successfully solve my problem. Code works fine, just not optimized

by adding a collider.Raycast,
found here.

in doing so I created multiple lines referencing the same thing but doing different things,

i.e having to create multiple if statements.

I’ll mark as solved, but if anyone has any solutions as to cleaning it up, it would be much appreciated. or if it is clean enough let me know (:

public GameObject Destroyed_Object;
private Collider coll;

void Start()
{
	coll = GetComponent<Collider> ();
}

void Update () 
{
	if (Input.GetMouseButtonDown(0))
	{
		Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
		RaycastHit hit;
		if (coll.Raycast (ray, out hit,Mathf.Infinity)) 
			Instantiate (Destroyed_Object, transform.position, transform.rotation);
			if (coll.Raycast (ray, out hit, Mathf.Infinity))
				Destroy (gameObject);
				if (coll.Raycast (ray, out hit, Mathf.Infinity))
					NutScore.scoreValue += 1; 
			

	}
}