So the project I’m making consists of many camera paths and continue buttons. I want it so that when a box is clicked on, the next camera path will start, but the next path won’t start. Right now I have an event trigger component on the box that I was pressed. When I asked for the object I dragged in the next camera path object and selected the play function. The play function is a pre=made function coming with the camera path asset. As far as my knowledge goes this is supposed to look for a click of the box and trigger playing the camera path and the problem is with sensing the click. Any clue how to fix this? Thanks for the help.
I know it’s too late but it may help others
Try this :
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Attach PhysicsRaycaster component if your box( on which you are clicking) is 3d or attach PhysicsRaycaster2D component to camera(make sure box must have collider)
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Attach EventSystem component to camera or any other object
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Register method(in which you are changing camera path) in event trigger–>PointerDown event for click.
Now it will detect click on box and call method to change camera path