hi folks, sorry if this is a duplicate but I can’t find anything online.
grabpass behaves erratically on android. I used to scan for GLES using this:
#pragma exclude_renderers gles
but this also knocks out webgl which actually does work, (and probably linux etc).
can I detect an android device directly from a shader ?
there’s nothing here:
I can see ps3 and even the sadly (foolishly?) deprecated Flash, but not android.